Christopher Head is a software artist focused on the intersection of software design, games, and art practice. He produces projects in a variety of forms including computer visualization, simulation, games, and hardware hacking. Christopher is heavily involved with both established and emerging technologies, specifically in creating Open Source/Free art, and moving the mechanics of computer-mediated gameplay out of the established realm of entertainment and into an artistic context. Christopher received his Bachelor of Fine Arts from San Jose State University while working in the CADRE Laboratory for New Media.